Honeyslug's

Hohokum


ROLE:  LEAD SOUND DESIGNER

While working on Hohokum I helped to establish the audio aesthetic, provide sound design content, implementation work, and give guidance in their development of audio tools and pipelines.

With the goal of shipping on multiple platforms (including a mobile version), I was heavily involved in the cross-development and porting process.

PROJECT INFO:

Hohokum is an art video game by developer Honeyslug in collaboration with British artist Richard Hogg and Sony Santa Monica and published by Sony for PlayStation 3, PlayStation 4, and PlayStation Vita.

The player controls a snakelike creature to explore 17 whimsical worlds with no set objectives. The developers, who began development in 2008, compared the concept to flying a kite and were inspired by free London museums, Portmeirion, and indigenous cultures.

It was released on August 12, 2014, and features a soundtrack by Ghostly International artists.