Naughty Dog's

The Last of Us


ROLE:  SOUND DESIGNER

My role for the project was providing content for virtually all of the “IGCs” in the game. “IGC” is a term Naughty Dog typically uses to define bespoke animations or one off events throughout the game. This can involve a sequence where the player has control of the character or a “canned” moment that is non-player controlled. The term “IGC” is typically associated with “in game cinematic.”

I created and implemented content for these sequences while managing a team of remote sound designers who were also supporting my efforts.

PROJECT INFO:

The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 worldwide on June 14, 2013.

Players control Joel, a smuggler tasked with escorting a teenage girl named Ellie across a post-apocalyptic United States.