Santa Monica Studio's

God of War: Ascension


ROLE:  SOUND DESIGNER

I was the sole sound designer for the multiplayer experience. I provided virtually all of the sound design content, provided implementation support, and worked closely with the team to optimize playback over network play.

PROJECT INFO:

God of War: Ascension is a third-person action-adventure video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE).

The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the God of War series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.